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Mardini 2024 » Day 25 | SideFX Labs | Simple Shapes | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 19 | Character | Joint Capture Biharmonic | Animation
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 17 | VFX | FLIP Solver SOP | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 15 | VFX | Pyro Burst Source | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 14 | VFX | Cloud Shape Generator | Image
- Cam_Barrett
- 20 posts
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Unfortunately pretty late with this one!! Wanted to share all the same..
Edited by Cam_Barrett - March 15, 2024 09:25:02
Mardini 2024 » Day 13 | VFX | RBD Material Fracture | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 12 | VFX | Vellum Configure Grains | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 10 | Lookdev | Karma Physical Sky | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 8 | Lookdev | Karma Fog Box | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 6 | Lookdev | Material Linker | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Greyscalegorilla +
- Cam_Barrett
- 20 posts
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Hi Robert,
Just a quick question re the above.. Are the Greyscale Materials available to use from the Material Linker node, like the AMD Material library is?
Thanks in advance!
Cam.
Just a quick question re the above.. Are the Greyscale Materials available to use from the Material Linker node, like the AMD Material library is?
Thanks in advance!
Cam.
Mardini 2024 » Day 5 | Lookdev | Light Mixer | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 4 | Lookdev | Layout | Animation
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 3 | Geometry | Scatter & Align | Animation
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 2 | Geometry | Topobuild | Image
- Cam_Barrett
- 20 posts
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Mardini 2024 » Day 1 | Geometry | Spiral | Animation
- Cam_Barrett
- 20 posts
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Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.
- Cam_Barrett
- 20 posts
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Hi npetit,
Thanks very much for your helpful reply! I have only just seen it so will give it a go when I get another one of these shots. Thanks again for the detail you've given and for taking the time!
Cheers,
Cam.
Thanks very much for your helpful reply! I have only just seen it so will give it a go when I get another one of these shots. Thanks again for the detail you've given and for taking the time!
Cheers,
Cam.
Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.
- Cam_Barrett
- 20 posts
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Enivob
There should be a @hitcount attribute you can leverage post-sim in a wrangle.
Like...if(@hitcount>2){v@scale *= 0.9;} //Slowly shrink, or *= 0.1 to shrink fast.
Okay, I'm a bit lost. If you could tell me how to get the above working in my node tree that would be AWESOME.
Thanks for your time!
Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.
- Cam_Barrett
- 20 posts
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Enivob
There should be a @hitcount attribute you can leverage post-sim in a wrangle.
Like...if(@hitcount>2){v@scale *= 0.9;} //Slowly shrink, or *= 0.1 to shrink fast.
Thanks Enivob,
Appreciate your help! I perhaps should've mentioned I'm still very new to houdini.. I had a go at implementing the above but it's not doing much. I just found an Entagma tut that might help so will try that out. https://www.youtube.com/watch?v=kZuoPyLcj64&ab_channel=Entagma [www.youtube.com]
Thanks again!
Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.
- Cam_Barrett
- 20 posts
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Hello all,
I'm currently working on a shot where the bad guys need to explode (RBD Material Fracture) and disappear.
The concrete option is working well. My problem is I need all the pieces to hit the ground, bounce about for a few frames and then scale down to nothing. I have been doing these shots in Maya, where I'm able to just keyframe the scale down for each chunk but I can't see how to do this in Houdini. Any help very much appreciated!!
I've attached my very basic node tree.
Thanks in advance!
Cam. sdfs
I'm currently working on a shot where the bad guys need to explode (RBD Material Fracture) and disappear.
The concrete option is working well. My problem is I need all the pieces to hit the ground, bounce about for a few frames and then scale down to nothing. I have been doing these shots in Maya, where I'm able to just keyframe the scale down for each chunk but I can't see how to do this in Houdini. Any help very much appreciated!!
I've attached my very basic node tree.
Thanks in advance!
Cam. sdfs
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