Philipp Hafellner
Neonzone
About Me
Technical Artist
EXPERTISE
Technical Director
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Labs Building From Pattern - Issue With Overrides May 8, 2024, 8:20 a.m.
i just stumbled across this entry. maybe someone else has the same issue as you to make the volumetric override work.
1. insert the bounding box (geometry, like a box) into the first input of the utility node
2. switch to the volumetric tab and insert the module name you want to replace
3. connect the utility to the 4th input of the building generator
this page helped me to solve this issue
https://www.sidefx.com/tutorials/building-generator/ [www.sidefx.com]
1. insert the bounding box (geometry, like a box) into the first input of the utility node
2. switch to the volumetric tab and insert the module name you want to replace
3. connect the utility to the 4th input of the building generator
this page helped me to solve this issue
https://www.sidefx.com/tutorials/building-generator/ [www.sidefx.com]
Houdini Niagara version 2 errors April 8, 2021, 5:41 p.m.
NeonzoneTyler Britton2same problem here - do you have any update on this?
I am attempting to install Houdini Niagara version 2 through the methods shown on the site. I installed the "Houdini Niagara Plugin - UE4.25.3" release on GitHub and replaced my old HoudiniNiagara folder in Engine\Plugins\FX with the one from GitHub as the video shows. I then choose to load that v2 plugin in UE (4.25.3), however I get the following error.
The following modules are missing or built from a different engine version:
HoudiniNiagara
HoudiniNiagaraEditor
Engine modules cannot be compiled at runtime. Please build through your IDE.
They should work since I am running 4.25.3, right? Is there any issue that could be causing this?
Thank you in advance.
here is the fix: replace the plugin as described in the github repo with the already existing houdininiagara folder.
then launch a new unreal project with c++
create a new blank c++ file in your content folder (or somewhere in you project directory - with the unreal engine)
-> now the code gets compiled
activate the plugin
restart unreal
-> working
at least on my machine
also working with mac
Houdini Niagara version 2 errors April 8, 2021, 5:32 p.m.
Tyler Britton2same problem here - do you have any update on this?
I am attempting to install Houdini Niagara version 2 through the methods shown on the site. I installed the "Houdini Niagara Plugin - UE4.25.3" release on GitHub and replaced my old HoudiniNiagara folder in Engine\Plugins\FX with the one from GitHub as the video shows. I then choose to load that v2 plugin in UE (4.25.3), however I get the following error.
The following modules are missing or built from a different engine version:
HoudiniNiagara
HoudiniNiagaraEditor
Engine modules cannot be compiled at runtime. Please build through your IDE.
They should work since I am running 4.25.3, right? Is there any issue that could be causing this?
Thank you in advance.