Stefan Mueller
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Recent Forum Posts
Render Geometry Settings of Layout Node for separate renders May 8, 2024, 4:21 a.m.
Hi all,
Lately I had a project, where I wanted to render out the elements (obj/char, envr etc.) in separate layers, but with all AOVs merged together. I do that normally with a Render Geometry Settings Node in Solaris and under Shading with primary rays phantom (-primary).
Now that worked with everything except the Layout Node Assets/Scatters (plants scattered all over).
Does someone know more about a workaround? Is it not taking it because of the points/scatter?
Cheers,
Lately I had a project, where I wanted to render out the elements (obj/char, envr etc.) in separate layers, but with all AOVs merged together. I do that normally with a Render Geometry Settings Node in Solaris and under Shading with primary rays phantom (-primary).
Now that worked with everything except the Layout Node Assets/Scatters (plants scattered all over).
Does someone know more about a workaround? Is it not taking it because of the points/scatter?
Cheers,
Timer Clock with animating the channel in fonts node Nov. 9, 2022, 6:32 a.m.
Thanks for your suggestions! Is there any way to add kind of timecode in the text parameter?
ajz3d
Of course. One of the possible ways is to use Python expression inside the Text parameter.
For example:It must always return some value.target_seconds = 5 second = target_seconds + 1 - (hou.frame() / hou.fps()) if second > 0: return int(second) else: return 0
Timer Clock with animating the channel in fonts node Nov. 8, 2022, 5:37 a.m.
Hi there,
I have a running project, where I was wondering if there is an easy way to animate an timer on a bomb through the fonts node?
Any suggestions?
Many thanks,
I have a running project, where I was wondering if there is an easy way to animate an timer on a bomb through the fonts node?
Any suggestions?
Many thanks,