Damien Pernuit
dpernuit
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Recent Forum Posts
Is somewhere an Houdini plugin update for unreal 5.4? May 15, 2024, 10:36 a.m.
Hi,
Support for UE5.4 was added in 20.0.689, so can't be retroactively added to a previous build.
See the changelogs [www.sidefx.com]
If you download any daily 20 build - you'll get the 5.4 plugin.
We purposefully removed the 5.4 plugin from the production build - Epic broke a ton of things with 5.4 - and we didn't want to ship a production build with an untested version of the plugin.
@isaac There won't be any new 19.5 production build - once a new version of Houdini is released, we generally stop doing production builds soon after (though we generally try to do a couple extra ones - but rarely more).
Support for UE5.4 was added in 20.0.689, so can't be retroactively added to a previous build.
See the changelogs [www.sidefx.com]
If you download any daily 20 build - you'll get the 5.4 plugin.
We purposefully removed the 5.4 plugin from the production build - Epic broke a ton of things with 5.4 - and we didn't want to ship a production build with an untested version of the plugin.
@isaac There won't be any new 19.5 production build - once a new version of Houdini is released, we generally stop doing production builds soon after (though we generally try to do a couple extra ones - but rarely more).
Plugin cook the same data unless rebuild April 12, 2023, 6:05 p.m.
Hi,
That's actually expected as the plugin doesn't check for changes on asset in the content browser.
(the issue would be similar for Static Meshes in a geometry input).
This will be addressed soon by a change that will add allow you to only refresh a single input.
(which at least, prevents resending all the other input's data)
That's actually expected as the plugin doesn't check for changes on asset in the content browser.
(the issue would be similar for Static Meshes in a geometry input).
This will be addressed soon by a change that will add allow you to only refresh a single input.
(which at least, prevents resending all the other input's data)
houdini engine Unreal (hengine_noswap) option April 12, 2023, 1:14 p.m.
Hi,
In the type properties dialog, select the Vector3 parameter you want to enable noswap for.
At the bottom right, you'll find tags.
Click on the + button to create a new tag, name it hengine_noswap, and set its value to 1.
Apply the changes, save the hda.
In unreal, changing the Y value of the parameter will also change the Y value in H, same for the Z value.
In the type properties dialog, select the Vector3 parameter you want to enable noswap for.
At the bottom right, you'll find tags.
Click on the + button to create a new tag, name it hengine_noswap, and set its value to 1.
Apply the changes, save the hda.
In unreal, changing the Y value of the parameter will also change the Y value in H, same for the Z value.