Damien Pernuit

dpernuit

About Me

EXPERTISE
Developer
INDUSTRY
Gamedev

Connect

LOCATION
France
WEBSITE

Houdini Skills

Availability

Not Specified

My Talks

obj-image Tech Talk
Houdini for Unreal
obj-image Houdini HIVE
Houdini Engine for Unreal: The Road Ahead

Recent Forum Posts

Is somewhere an Houdini plugin update for unreal 5.4? May 15, 2024, 10:36 a.m.

Hi,

Support for UE5.4 was added in 20.0.689, so can't be retroactively added to a previous build.

See the changelogs [www.sidefx.com]

If you download any daily 20 build - you'll get the 5.4 plugin.
We purposefully removed the 5.4 plugin from the production build - Epic broke a ton of things with 5.4 - and we didn't want to ship a production build with an untested version of the plugin.

@isaac There won't be any new 19.5 production build - once a new version of Houdini is released, we generally stop doing production builds soon after (though we generally try to do a couple extra ones - but rarely more).

Plugin cook the same data unless rebuild April 12, 2023, 6:05 p.m.

Hi,

That's actually expected as the plugin doesn't check for changes on asset in the content browser.
(the issue would be similar for Static Meshes in a geometry input).

This will be addressed soon by a change that will add allow you to only refresh a single input.
(which at least, prevents resending all the other input's data)

houdini engine Unreal (hengine_noswap) option April 12, 2023, 1:14 p.m.

Hi,

In the type properties dialog, select the Vector3 parameter you want to enable noswap for.
At the bottom right, you'll find tags.
Click on the + button to create a new tag, name it hengine_noswap, and set its value to 1.
Apply the changes, save the hda.

In unreal, changing the Y value of the parameter will also change the Y value in H, same for the Z value.