sanaldeep singhsandhu
sanaldeep1996
About Me
I have good experience in rigging, worked on great VFX projects, seeking to learn more day by day to upskill my level. Egar to learn new things and software's according to the industry.
skills: Maya rigging, Ziva dynamics, Unreal engine, Python, Houdini cloth simulation, Houdini muscle simulatio... more
I have good experience in rigging, worked on great VFX projects, seeking to learn more day by day to upskill my level. Egar to learn new things and software's according to the industry.
skills: Maya rigging, Ziva dynamics, Unreal engine, Python, Houdini cloth simulation, Houdini muscle simulation less
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
mumbai,
India
WEBSITE
Houdini Skills
BEGINNER
Character Rigging | Animation | Cloth | Crowds | Muscles | Destruction FX | PDG | VEX | Python
Availability
I am currently employed at DNEG (mumbai)
Recent Forum Posts
APEX rigging insight May 19, 2024, 11:24 a.m.
In Latest houdini version, which will release soon,
In that version the character TD teams has made some really good updates on apex, which everyone will like it and enjoy rigging in hoduin, because i have personally tested them, i am also rigger,
so give time to sidefx they are making apex a powerfull tool for rigging in houdini pipeline to use it in production as well.
In that version the character TD teams has made some really good updates on apex, which everyone will like it and enjoy rigging in hoduin, because i have personally tested them, i am also rigger,
so give time to sidefx they are making apex a powerfull tool for rigging in houdini pipeline to use it in production as well.
Houdini 20 Rigging Pipeline and Tools April 26, 2024, 4:40 a.m.
okay let me try it with a character as well
thanks for the head's up
thanks for the head's up
Houdini 20 Rigging Pipeline and Tools April 25, 2024, 11:33 p.m.
To improve weight painting i have few ideas
1) In maya we have option's to skin bind with the geo, if possible in houdini also we can have some more option's to capture weight's, please check the image attached related to it.
2) I have attached a video showing some of maya tools, which really be good if it's added in houdini.
for example :- in maya we have add influence option which helps use to add extra joint for weight painting without disturbing the exisiting skinning weight's, it save's alot of time. it will be really a time saver if we can have an option like this in houdini was well.
1) In maya we have option's to skin bind with the geo, if possible in houdini also we can have some more option's to capture weight's, please check the image attached related to it.
2) I have attached a video showing some of maya tools, which really be good if it's added in houdini.
for example :- in maya we have add influence option which helps use to add extra joint for weight painting without disturbing the exisiting skinning weight's, it save's alot of time. it will be really a time saver if we can have an option like this in houdini was well.
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