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toonafish

About Me

EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics

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LOCATION
Netherlands

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Simulate lable on rbd bottle May 7, 2024, 2:05 a.m.

I suppose that depends on how you want the label to "break". If it should fracture like glass in the same way as the rest of the bottle and neatly stick to each corresponding piece, I’d try doing the label using uv’s and some single sided shaders.

If the label should realistically "rip" like paper, and pieces of the glass bottle should stick to it in the simulation, well that’s a completely different story I think.

There are some nice tuts available on voronoi fracturing and ripping cloth/paper that might be a good starting point ?

https://m.youtube.com/watch?v=0vqRqKpI-LY [m.youtube.com]
https://m.youtube.com/watch?v=3ePQdRXa2ww [m.youtube.com]
https://forums.odforce.net/topic/28689-torn-paper-edge-detail/ [forums.odforce.net]

Focus on selected posed geo April 27, 2024, 1:19 p.m.

When I use "Space+f" or "Space+g" on some selected geo on a rigged and posed character, Houdini seems to lose focus. At first I thought it focusses on the selected geo in the neutral pose, but that does not seem to be the case.

I don't know what it focusses on, but its not the selected geo.

Works fine when in the neutral pose.

The only hotkey that seems to work is "Space+z", but that only focusses on what's currently under the mouse cursor.

Yet another bug ? Or should I use a different hotkey for focusing on selected geo on a rigged and posed character ?

Seems silly to me, but hey, this is planet Houdini.

H 20.0.653

Bundles and playback speed April 27, 2024, 7:06 a.m.

Hey thanks.

I use Redshift, so I add the hair to the forced object list. But the thing is that its several Hair Generate SOPS, so whenever I want to hide a single object from the list its a drag going to the Output Network and dis-and enabling SOP in the list every time.

I also thought about merging all the hair in a single SOP as you say, but then I'm back to square one because I can only hide and unhide all the hair SOPs, and have no easy control over single hair emitters.

Coming from XSI, where one has separate control over render and view visibility of any object using Layers, I was kind of looking for a similar and more user friendly way to separately control render/view visibility of hair geo that actually hides it.

I submitted an RFE for a separate render/viewport toggle for Bundles since theres only a single toggle for both, but I wouldn't bet on that ever happening. Workflow seems to be a at the bottom of the priorities list for Houdini.