Render Geometry Settings of Layout Node for separate renders

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Hi all,

Lately I had a project, where I wanted to render out the elements (obj/char, envr etc.) in separate layers, but with all AOVs merged together. I do that normally with a Render Geometry Settings Node in Solaris and under Shading with primary rays phantom (-primary).
Now that worked with everything except the Layout Node Assets/Scatters (plants scattered all over).
Does someone know more about a workaround? Is it not taking it because of the points/scatter?
Cheers,

Attachments:
Solaris_RenderGeoSett_LayoutNode_SeparateLayer.PNG (1.1 MB)

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